![]() ![]() Unity has been used to create hundreds of popular games. You can download it and use Unity free of charge as long as your revenue (or funds raised in the last year) does not pass $100K. ![]() It also includes support for Unity Ads and the in-app purchase plugin. You can get the Observations from the state for each Observer which can be specified to access pose, type, and status info.Īn example of this can be seen in the sample with the getImageTargetResult method in CrossPlatform/ offers a free Personal plan that includes all core features to create games and interactive experiences. vuEngineAcquireLatestState(mEngine, &mVuforiaState) Querying Observation results You can obtain Observations from the vuEngineAcquireLatestState, as shown in the prepareToRender() method in CrossPlatform/AppController.cpp. The State object contains references to all current Observations. To gain a better understanding of how to develop for Windows 10 in Unity, start by performing the steps in the Working with the HoloLens Sample in Unity article. The samples are complete Unity projects, including pre-configured scenes that implement Image Targets, Model Targets, and VuMarks. ![]() The HoloLens and Core samples, available in the Developer Portal or the Unity Asset Store, lay out the structure and organization of a Vuforia Windows 10 Unity project. For information on packaging your app for all UWP devices, refer to the Getting Started with Windows UWP Apps article. You can then build and run the project from Visual Studio. When you build a UWP app in Unity, a Visual Studio project is generated and launched. It contains information on installing Unity, activating Vuforia Engine within your project, and accessing Vuforia Engine features. ![]() Before proceeding, familiarize yourself with the contents of the Getting Started with Vuforia Engine for Unity Development article. ![]()
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